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Super Mario Kart

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This article is about the Super Nintendo Entertainment System game. For other uses, see Super Mario Kart (disambiguation).
"SMK" redirects here. For the manga series, see Super Mario-kun.
Super Mario Kart
Super Mario Kart North American box art
North American box art
For alternate box art, see the related gallery.
Developer Nintendo EAD
Publisher Nintendo
Platforms Super Famicom/Super Nintendo Entertainment System, Super Famicom Box, Virtual Console (Wii, Wii U, New 3DS), Super NES Classic Edition, Nintendo Classic Mini: Super Famicom, Super Nintendo Entertainment System – Nintendo Classics
Release dates Super Famicom:
Japan August 27, 1992[1]
Super Nintendo Entertainment System:
USA September 1, 1992[2]
Europe January 21, 1993[?]
Brazil August 30, 1993[3]
Player's Choice:
USA May 20, 1996[4]
Virtual Console (Wii):
Japan June 9, 2009[5]
USA November 23, 2009[6]
Europe April 2, 2010[7]
Australia April 3, 2010[8]
Virtual Console (Wii U):
Japan June 19, 2013[9]
Europe March 27, 2014[7]
Australia March 28, 2014[10]
USA August 6, 2014[11]
Virtual Console (New 3DS):
Europe March 17, 2016[7]
Australia March 18, 2016[12]
USA March 24, 2016[13]
Japan May 9, 2016[14]
Super NES Classic Edition:
USA September 29, 2017[15]
Europe September 29, 2017[16]
Australia September 30, 2017[17]
Japan October 5, 2017[18]
Super Nintendo Entertainment System - Nintendo Classics:
USA September 5, 2019[19]
Japan September 6, 2019[20]
Europe September 6, 2019[21]
Australia September 6, 2019[22]
HK September 6, 2019[?]
South Korea September 6, 2019[?]
Fully souped up!:
Japan May 26, 2021[?]
USA May 26, 2021[?]
Europe May 26, 2021[?]
Australia May 26, 2021[?]
Languages English
Japanese
Genre Racing
Ratings SNES:
ESRB:K-A - Kids to Adults[?]
GRAC:All - All ages[?]
Virtual Console:
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
ClassInd:L - General audience[?]
ACB:G - General[?]
Mode 1–2 players
Format
Cartridge
Game Pak
Digital download
Digital download
Digital download
Digital download
Built-in
Input
Joy-Con (horizontal)
Serial code Japan SHVC-MK
“Where racing becomes an adventure!”
Game tagline

Super Mario Kart is a racing game for the Super Famicom and Super Nintendo Entertainment System. The game was first released in 1992 and rereleased in 1996 as a Player's Choice title, being the first title in the lineup. Unlike the other racing games at the time, which focused on single-player racing with more complicated tracks, Super Mario Kart was focused on two players and was designed to be an easy and intuitive "pick up and play" experience that heavily involves the use of acquiring weapons on an obstacle course-like track to impede another player's progress. The development of a one-on-one Battle Mode was invented as another way to enjoy the competitive aspects of the game. Another notable aspect of the game is its Mode 7 graphics, where the game simulates a 3D plane by rotating and scaling a background graphic on a scanline-by-scanline basis, allowing players to simulate driving in a 3D environment. Much of this game is heavily based on Super Mario World, with both graphics and general themes being taken from that game; this includes sprites reusing Super Mario World's assets and music cues rearranging its melodies.

Super Mario Kart was rereleased on the Wii's Virtual Console in 2009–2010, on the Wii U's Virtual Console in 2013–2014, and on the New Nintendo 3DS's Virtual Console in 2016. It is one of the 21 titles included on the Super NES Classic Edition and is one of the 20 launch titles for Super Nintendo Entertainment System – Nintendo Classics, which also released a special version titled Super Mario Kart: Fully souped up! with 150cc and the Special Cup unlocked on May 26, 2021.

Gameplay[edit]

The title screen for Super Mario Kart.
Title screen for Super Mario Kart

Players select a Super Mario character out of a roster of eight characters with which to race (or battle in Battle Mode) against opponents; each racer has their own stats which determine how they control, though these are not displayed in-game. Players then race or battle against their opponents, depending upon which game mode is chosen. Integral to the gameplay is the item system, where players can pick up items from Question Blocks clustered around parts of the track. The item obtained is dependent on the player's position in the race. For example, players farther behind obtain stronger items such as the invincible, speed-raising Star or the Lightning that can shrink all racers, while players farther ahead receive the basic Banana Peels and Green Shells items. Question Blocks get depleted whenever a player runs over them, and they do not respawn their items until all Question Blocks in the track have been depleted.

At the start of the race, players can rev their kart up for a boost, though if they rev up too much, they begin the race by accelerating much slower. Players can hop if they press either L Button or R Button. If they hold the button after hopping while holding either left or right, they can power slide, which enable them to drive through harder turns while losing less speed than steering normally through them. A slight drift is also possible by hopping and only holding either the left or right button. While karts in this game can brake with Y Button, they cannot go in reverse: players need to perform a U-turn or hop around to go backwards. Some tracks feature water that players can fall into: if players fall into these areas, they are able to move around for a little while before eventually being picked up by Lakitu. Players immediately get rescued by Lakitu if they fall into pits or into lava, however.

While driving the course, coins can be picked up, which increase the player's top speed as well as shield them from other racers. If a player runs into another racer while they have zero coins, they spin out; however, if a player runs into another racer while they have several coins, they simply lose one coin while still being able to continue driving. Having ten coins gives the player the maximum amount of speed they can possess, though they are still able to collect additional coins without gaining any additional speed. Players start each race with a number of coins depending on their rank: first and second start with two coins, third and fourth start with three coins, fifth and sixth start with four coins, and seventh and eighth start with five coins. Players lose four coins if they are hit with an item, they lose two coins if they are picked up by Lakitu by falling off the track, and they lose one coin if they bump into another racer. The number of coins found on each course varies from one course to another.

Three speeds are available: 50cc, 100cc, and 150cc. 50cc is the slowest and therefore easiest difficulty while 150cc is the fastest and hardest engine class that must be unlocked by clearing all cups in the 100cc engine class which has a medium level of speed and difficulty. Vehicles in all modes outside of Mario Kart GP use 100cc engines.

The game is always split in two screens. The top screen is the main screen that players see the gameplay in while the bottom screen displays an overhead map, displaying progress of all characters. If players press X Button or Select Button, they can switch the overhead map to a backwards view. When two players are playing, the bottom map is replaced by the second player's screen.

If players want to delete their save data, they need to press L Button, R Button, Y Button, and A Button at the title screen. If players want to delete just Time Trial records, they can go to the course records they wish to delete and press the same button combination.

Online gameplay was supported via the XBAND network. It was discontinued in 1997.

Controls[edit]

The Wii U and Nintendo Switch versions' controls can be customized; their respective columns display the default mappings.

Action(s)
SNES Wii (Classic Controller) GameCube Controller New Nintendo 3DS Wii U Nintendo Switch (Dual Joy-Con / Pro Controller) Nintendo Switch (Single Joy-Con)
Change option during the Menus/Steer +Control Pad Classic Controller Left Stick / +Control Pad +Control Pad / Control Stick Circle Pad / +Control Pad +Control Pad / Left Stick Directional Buttons / Left Stick Control Stick
Use items, stop Item Roulette A Button Classic Controller a Button A Button A Button A Button A Button Single Joy-Con Right Button
Accelerate / Rocket Start B Button Classic Controller b Button B Button B Button B Button B Button Single Joy-Con Bottom Button
Switch view X Button / Select Button Classic Controller x Button / Minus Button X Button / Z Button[a] X Button / Select Button X Button / Minus Button X Button / Minus Button Single Joy-Con Top Button / Plus Button or Minus Button + SL Button
Brake Y Button Classic Controller y Button Y Button Y Button Y Button Y Button Single Joy-Con Left Button
Jump / Drift L Button / R Button Classic Controller L Button / Classic Controller R Button L Button / R Button L Button / R Button L Button / R Button L Button / R Button SL Button / SR Button
Pause / Select Start Button Plus Button START/PAUSE Button Start Button Plus Button Plus Button Plus Button or Minus Button + SR Button
  1. ^ Virtual Console version only

Game modes[edit]

Mario Kart GP[edit]

Start of SNES Mario Circuit 1
The first race of the Mario Kart GP is about to begin.

The Mario Kart GP is the main mode in Super Mario Kart. Here, up to two players can race against seven or six other CPU-controlled opponents in a five-course cup; they first start out in 8th place and must make their way to the top position; players keep their position for the next race if they end in that position. The top four players receive points based on their ranking: 1st place gives the player 9 points, 2nd place gives the player 6 points, 3rd place gives the player 3 points, and 4th place gives the player 1 point, while 5th place, 6th place, 7th place and 8th place give the player 0 points. Players who rank 5th or below lose one of 3 lives. If all players rank 5th or below, the race must be tried again. If the player ranks 5th or below without any lives left, the game is lost. A single extra life can be earned by placing in the same position three times. The maximum score in a GP cup is 45 points, obtained by winning five times. The three best drivers move on to the award ceremony where they receive their trophies. 3rd place gives the player a bronze trophy, 2nd place gives the player a silver trophy, and 1st place gives the player a gold trophy (the player can watch the ceremony only when they place first: however, a prototype version has animations for second and third). If the player ranks 4th or below by the end of the cup, their character is placed at the side of the podium and cries with their back facing the screen which displays text that says, "(character's name) came in (number) place. Try again." Each race is five laps long (with Lakitu appearing on the left side of the player holding the start signal and the lap count signs).

If players beat all of the cups in the 100cc engine class, the message "Excellent driving! You are now a Super Mario Kart expert." pops up, thus officially telling players that they have completed all four of the cups. If the player wants a harder challenge, they can now replay through the game in the 150cc engine class. If players beat all of the cups in the 150cc engine class, the same message as before pops up. If the player wants a more difficult challenge, they can hold A Button and Y Button at the character selection screen. This makes the character permanently small as if under the effect of a Lightning or Poison Mushroom until the player presses the buttons again.

Time Trial[edit]

This one-player mode have the player to race through five laps of the selected track the fastest they can without items or coins in the 100cc engine class. The five lap times are recorded which are then combined to make the total time, as well as the fastest lap time and the characters used, for each track. By pressing B Button on the second controller, a computer-controlled opponent can be chosen to race against.

If the player enters the cheat code L Button, R Button, L Button, R Button, L Button, L Button, R Button, R Button, A Button on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a Boo sound is heard upon successfully inputting the code.[23]

Match Race[edit]

This mode is two-player only: the players can race each other like in GP, except CPU racers do not appear and players can freely choose the track to race in. Players start with three coins each. Bullet Bills slide around the courses as well, and coming in contact with one results in the kart spinning out and the object disappearing as if it were a Green Shell. The game keeps track of wins and losses of each player.

Battle Mode[edit]

Super Mario Kart's Battle Mode
Donkey Kong Jr. and Mario in Battle Mode
Main article: Balloon Battle

A two-player exclusive mode where players combat each other with items in an arena. The goal is to eliminate the opposing player's balloons, which are represented by colored spheres rotating around the character (player 1 is blue, and player 2 is red). Each player has three balloons that cannot be recovered. The first to pop all the opponent's balloons wins.

Characters[edit]

Character select screen from Super Mario Kart
Character selection screen.

Super Mario Kart has eight available drivers, divided into statistically identical pairs of two. While subsequent Mario Kart games would classify characters based on weight class, in this game other criteria are used. The stats presented here are derived and inferred from the manual. The Bros are average drivers with a high top speed, The Dragon and The Lady have the highest acceleration with low handling, The Showdown have the lowest acceleration with the highest top speed and weight, while The Small Guys have high acceleration and handling, which makes them recommended for beginners. Each pair of characters has different engine sounds for their karts, which reflect their appearances and characteristics. All drivers also have a unique theme music whenever they finish a race with a good position. Yoshi, Bowser, and Donkey Kong Jr. are the only drivers in this game to have their own taunts when surpassing other racers regardless if they are being used by the player or CPU. The others do not have their own taunts and instead the standard beep is heard when surpassing other racers, but can only be heard when used by the player.

This is one of only two Mario Kart games to feature Donkey Kong Jr. as a playable character, the other being Mario Kart Tour, where he uses his two-dimensional sprite from this game.

Classification Driver Acceleration Top speed Weight Handling CPU item Description
The Bros.
Standard Performance
Artwork of Mario holding a checkered flag for Super Mario Kart
Mario
Average Very Good Average Average Star "The Mario Brothers have pretty much the same abilities in cart driving. Mario and Luigi have had a friendly rivalry that goes back to their childhood. You can expect a heated contest between them. When Mario and Luigi are computer controlled, they try to block your path."
Artwork of Luigi winking for Super Mario Kart
Luigi
The Dragon and The Lady
Fast Acceleration
Artwork of the Princess for Super Mario Kart
Princess
The Best of the Best Average Average Not so hot Poison Mushroom "At first, you might think that The Princess and Yoshi would have nothing in common (except their fondness for Mario). As it turns out, they have the same driving ability. Both of these racers have very fast acceleration. As enemies, the Princess will toss poison mushrooms in your path, and Yoshi will use eggs to hinder your progress."
Artwork of Yoshi for Super Mario Kart
Yoshi
Egg
The Showdown
High Top Speed
Artwork of Bowser, with a Red Shell bonking him on the head, for Super Mario Kart
Bowser
Not so hot The Best of the Best Very Good Average Fireball "These two drivers have long been Mario's arch enemies. They are both rather hefty, so they have slow acceleration, but their top speed is great! As enemies, look out for Bowser's fireballs and Donkey Kong Jr.'s banana peels. These two really throw their weight around. Stay clear of them!"
Artwork of Donkey Kong Jr. (formatted Donkey Kong JR. in the manual) for Super Mario Kart
Donkey Kong Jr.
Banana
The Small Guys
Good Control
Artwork of Koopa Troopa for Super Mario Kart
Koopa Troopa
Very Good Not so hot Not so hot Very Good Green Shell "Neither of these racers have qualities that make them stand out. They are, however, good all around racers with better than average control in corners- they do not skid as easy. These racers are good for beginners who are just learning to race. In the GP race as enemies, Koopa Troopa will drop shells and Toad will place poison mushrooms on the track."
Artwork of Toad for Super Mario Kart
Toad
Poison Mushroom

Maximum speed[edit]

The Japanese Official Nintendo Guidebook of the game lists the maximum speed in the 100cc engine class in various conditions.[24] This maximum speed is increased by 1 km/h per each coin collected, until 10 coins are collected.[25]

Maximum speed in the 100cc engine class
Driver Maximum speed (km/h)
Normal road Circuits' sand Choco Island's rocks Choco Island's mud Donut Plain's grass Koopa Beach's water Vanilla Lake's snow
Mario
Luigi
130 84 40 90 82 82 76
Princess
Yoshi
125 88 44 94 86 86 70
Bowser
Donkey Kong Jr.
135 86 42 92 80 88 74
Koopa Troopa
Toad
120 90 46 96 84 84 72

Acceleration[edit]

A graph showing the speed as a function of time when accelerating from a standstill with various characters in Super Mario Kart.
A graph showing the speed as a function of time when accelerating from a standstill with various characters. The horizontal axis shows the time in seconds. The red line refers to Mario and Luigi, the green line refers to The Princess and Yoshi, the light blue line refers to Bowser and Donkey Kong Jr., the yellow line refers to Koopa Troopa and Toad.

Performance chart[edit]

The official instruction manual illustrates a chart that details how well characters perform on tracks and their stats. It notes that Toad and Koopa Troopa have the best steering while The Princess and Yoshi steer worse. Another point it mentions is that Toad and Koopa Troopa can get knocked aside by Bowser and Donkey Kong Jr.

A chart in the instruction manual that details performance for characters in Super Mario Kart.

Rivals[edit]

Mario gets first in Super Mario Kart
The rivals are expected to finish in a particular order. In this case, though, Princess finished on a lower spot than normal.

Super Mario Kart has a different rival system from the rest of the series (except for Mario Kart: Super Circuit); the rivals contain one very fast driver, one fast driver, one medium driver, one slow driver and three very slow drivers. It is notable that when one of the three slowest drivers gets hit, that kart keeps its place, while when one of the faster cars gets shot, it usually resumes its previous place very quickly unless unable to catch up fast enough before the race ends. For this reason, the drivers (except the human racer) are expected to finish in a particular order if unaffected. Also, if the player tries to hit an opponent, the opponent may jump over